Rubens Blog
The Accordion control in 3 parts 
Tuesday, March 31, 2009, 08:55 AM
Posted by Ruben Steins
Ruud Boeke has posted the third part of his series of posts about the Accordion-control from the Silverlight Toolkit. In part 3 he discusses the ExpandableContentControl, which is the control where the actual content in your Accordion lives. Interesting read.
add comment ( 8 views )   |  permalink   |  related link   |   ( 2.8 / 113 )
Why dependency properties are called dependency properties 
Monday, March 30, 2009, 12:56 PM
Posted by Ruben Steins
Why are dependency properties called the way they are? It depends... (bad pun intended). Mike Hilberg gives a nice peek into the Microsoft kitchen and explains why Dependency Properties are called that way.
add comment   |  permalink   |  related link   |   ( 2.8 / 74 )
C64 
Friday, March 27, 2009, 08:59 AM
Posted by Ruben Steins
How cool is this?
add comment   |  permalink   |  related link   |   ( 3 / 37 )
Storing Deep Zoom Images in a database 
Thursday, March 26, 2009, 08:36 AM
Posted by Ruben Steins
This is an awesome article on CodeProject:Silverlight Database Deep Zoom by Joerg Lang.

This article shows how to store a Deep Zoom image in a database, and how to retrieve the data for display in a Silverlight app. For simplicity, I use a Microsoft Access database, but the code can easily be adapted for Microsoft SQL Server or Oracle. As simple as this might sound, it takes quite a lot to make it work. The article covers the following ground:

How to create a Deep Zoom image from a single (large) image. (Or more exactly, how to create the tiles that make up a Deep Zoom image.)
How to store the created tiles in a database.
The database model that is required.
How to read the tiles from the database and pass it to the MultiScaleImage control.
Along the journey, you will see some other useful stuff, for example, how to store a bitmap in an Access database, or how you can use LINQ to convert a DataSet into a list of objects that can be the data source for a Silverlight control.

add comment   |  permalink   |  related link   |   ( 2.9 / 50 )
Silverlight 3 Pixel Shaders 
Wednesday, March 25, 2009, 08:39 AM
Posted by Ruben Steins
Jeff Proisie blogs about the new Pixel Shaders in Silverlight 3 which are pretty cool bu themselves, but using Microsoft High Level Shading Language he creates a pretty cool ripple effect.
add comment   |  permalink   |  related link   |   ( 2.9 / 43 )

<<First <Back | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | Next> Last>>