Friday, June 6, 2008, 03:41 PM
Posted by Ruben Steins
There's an interesting article over on
The Visual Studio 2008 Blog about when to choose WPF 3D instead of the XNA Framework for your 3D needs.
Whereas XNA is a clear winner when it comes to 3d games that require complex rendering stuff and the highest possible performance. In LOB applications the case for WPF is a strong: tight integration of 2D and 3D interface elements, possibility to embed your WPF control in WinForms and most of all: productivity. The speed with which you can whip up a 3D interface in WPF is unrivalled. Combine that with the possibility to do databinding, out-of-the-box hit-detection and even the new
bitmapeffects... WPF FTW!