Rubens Blog
Text Formatting With The Textblock-Control 
Wednesday, September 24, 2008, 11:32 AM
Posted by Ruben Steins
Mike Snow offers a nice overview of the possibilities in his Tip of The Day #45:
Text Formatting With The Textblock-Control




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Analog Clock in WPF 
Tuesday, September 23, 2008, 11:20 AM
Posted by Ruben Steins
Mohammad Dayyan has created a nice looking Analog Clock in WPF using simple RotateTransforms and a System.Timers.Timer. Looks nice!



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Creating Custom Controls – A Common Starter Application 
Monday, September 22, 2008, 09:55 PM
Posted by Ruben Steins
Jesse Liberty (Silverlight Geek) posted a lightweight framework he's going to use in his
intensive

tutorial and a set of video's he's going to do about Creating Custom Controls in Silverlight. He's allready posted some links to previous posts related to the topic, so we can start reading while he's busy writing and recording :)
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Full page Silverlight 
Friday, September 19, 2008, 12:53 PM
Posted by Ruben Steins
It's easy, it's fun, it sure looks great. It's Silverlight in Full-screen.

In May 2007, Scott Guthrie already posted a lot more on Silverlight 1.1 Full-screen. Now, 1.1 never made it to an actual release and got 'promoted' to 2.0 so the info is probably still pretty much correct.
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Developing a Casual Game with Silverlight 2 
Thursday, September 18, 2008, 09:19 AM
Posted by Ruben Steins
On the Expression Site you can find the beginnings of an interesting series of articles about developing a casual game in Silverlight 2. The first one in the series is up and describes the architecture used for the game. Joel Neubeck describes how he likes using the MVC-framework as a basis for his game.


Of course, MVC is a model that we've all been using for years with the whole Event/Delegate-model, that's present in both Win and Web-client development:
Active Model. In this implementation each model notify the appropriate view of a change by using an observer pattern. In .NET the easiest implementation of an observer pattern is through the use of delegates and events. In game development, this technique works quite well by allowing each view to subscribe to events fired by a model, when there is a change in state (new position or collision).
.
Unfortunately the sourcecode can't be downloaded (the provided link gives a 404) at the moment :(
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